A downloadable game for Windows

Note: Forgot to make it public and didn't know that URP does not show VFX in WebGL builds. I think There's no way to fix it. Had to add a Win build

# **shump-arseniikyrychenko** - ReadMe File

#### Author: *Arsenii Kyrychenko*

##### Modified: *2024-09-22*

<br>

**0. Link to Itch.io:**  

>  

>https://arseniikyrychen-class.itch.io/shump2  
>  

**1. What are the controls to your game? How do we play?**  

>  

>W—forward, L Shift—boost, A—rotation to the left, D—rotation to the right; mouse distance and direction from the screen change the rotation of the ship in all other directions. Holding space for 1s shoots a beam that can kill other ships. Or If you have a fast laser it will shot faster but it will be less powerful.  
>  

**2. What creative additions did you make? How can we find them?**  

>  

>Implementing five different Enemy types using class inheritance

:    

> 1 Folows the player and tries to ram into him to deal dmg.    

> 2 Always knows where the player is and tries to shoot from a far with a small but fast lazer.    

> 3 Patrols a teretory, when it seas the player it starts to aproch and shoot with large and slow lazers.    

> 4 A support ship, cannot move or atack but is able to cast DisableWave witch can turn off the player controls for a few seconds.    

>    
> All of them were done using inheritance and things like virtual and override.    

>
   
> Setting the likelihood of various Enemies appearing and dropping various power-ups

   
>    
> Different enemys span around a space station with a different chanse and drop power-ups

 with different chanses    

>
   
> Understanding more about private, protected, and public fields and methods    
>    
> using them everywhere

   
>
   
> Using an AnimationCurve to rotate a GameObject with precision over time      

>    
> using them for the enemy AI

   
>
   
> Implementing two different weapon types and three power-up types
   
>
   
> Laser beam and a Fast laser    

>    
> One makes player stronger, one that adds lives and one that gives the ability to use a different weapon    

>    
> Allowing the player to have up to five weapons of each type

   
>
   
> Using multicast C# delegate events to fire all weapons with a single call    
>    
> Used delegats for the death and  multicast delegate for speed change on healthChangedEvent  
>  

**3. Any assets used that you didn't create yourself?**  

>  

>BG music from my friend's game: https://prismaticturtle.bandcamp.com/track/neural-drift    

>    
> BG skybox    

> https://assetstore.unity.com/packages/2d/textures-materials/sky/spaceskies-free-...  
>  

**4. Did you receive help from anyone outside this class or from anyone in this class that is not in a group with you?**  

>  

>Nope  
>  

**5. Did you get help from any AI Code Assistants?**  

>  

>Just a bit to start on 3D enemy A.I  
>  

**6. Did you get help from any online websites, videos, or tutorials?**  

>  

>Nope  
>  

**7. What trouble did you have with this project?**  

>  

>Nope  
>  

**8. Is there anything else we should know?**  

>  

>Nope  
>  

---

# Required ReadMe Info for ALL MI 231 Projects

* **Project**   -
* **Your Name** -
* **Date**      -

<br>

1. **What are the controls to your game? How do we play?**

<br>

2. **What creative additions did you make? How can we find them?**

<br>

3. **Any assets used that you didn't create yourself?** <br> (art, music, etc. Just tell us where you got it, link it here)

<br>

4. **Did you receive help from anyone outside this class?** <br> (list their names and what they helped with)

<br>

5. **Did you get help from any AI Code Assistants?** <br> (Tell us which .cs file to look in for the citation and describe what you learned)

<br>

6. **Did you get help from any online websites, videos, or tutorials?** <br> (link them here)

<br>

7. **What trouble did you have with this project?**

<br>

8. **Is there anything else we should know?**

<br><br><br><br><br>

---

# Connecting GitHub Desktop to GitLab.MSU.edu Projects

In MSU Media+Information classes, I recommend using **GitHub Desktop** ([https://desktop.github.com/](https://desktop.github.com/)) to manage your GIT repos. However, doing so does require some (annoying) initial setup. *Thank you to Chris Cardimen for posting these setup steps to the MI 497 Discord channel.*

1. Download GitHub Desktop: [**https://desktop.github.com/**](https://desktop.github.com/)

2. Sign in using whatever GitHub account you prefer, I'm using my school GitHub account. You can't sign in with your GitLab account, this is a GitHub application. Linking the two comes after. If you don't have a GitHub account, you can make one for free [**here**](https://docs.github.com/en/get-started/signing-up-for-github/signing-up-for-a-new-github-account) by clicking the **Sign up** button at the top and following the directions.

3. [Login to **GitLab.msu.edu** on a web browser](http://gitlab.msu.edu).

4. Click **'Preferences'** under your profile picture (which is in the top-right corner of the screen).

5. On the lefthand sidebar, click **'Access Tokens'**

    1. Type in a **Token name** (it can be anything).

    2. Leave the **Expiration date** blank

    3. Under **Select scopes** select only **'api'**.

    4. Click **Create personal access token**.

6. You'll get a popup telling you the token ID. **_You ONLY get to see this token ID once. Copy and paste it somewhere or WRITE IT DOWN!!_**

7. **To clone a project into GitHub Desktop:**

    1. Go to the main GitLab repository page (e.g., gitlab.msu.edu/mi231-f22/[your name]/[project name]) and click **'Clone'**.

    2. Click the clipboard copy icon next to **'Clone with HTTPS'** to copy the link.

    3. Return to **GitHub Desktop**. From the **File** menu, choose **'Clone Repository** or click the **'Clone Repository'** button.

    4. Click the **URL** tab.

    5. Input the HTTPS link that you just copied as the Repository URL.

    6. Choose whatever local path you want *(I recommend your 'MI 231' folder on your computer)*.

    7. Click **'Clone'**.

    8. It's going to prompt you for login information.

        * For username, use your GitLab username (e.g., gameprof@msu.edu).

        * For the passcode/password/auth token, use the copied token from step 6.
    9. You should be good to go!

<br><br><br><br><br>

---

# Default GitLab README Content is Below

To make it easy for you to get started with GitLab, here's a list of recommended next steps.

Already a pro? Just edit this README.md and make it your own. Want to make it easy? [Use the template at the bottom](#editing-this-readme)!

## Add your files

- [ ] [Create](https://docs.gitlab.com/ee/user/project/repository/web_editor.html#create-a-file) or [upload](https://docs.gitlab.com/ee/user/project/repository/web_editor.html#upload-a-file) files

- [ ] [Add files using the command line](https://docs.gitlab.com/ee/gitlab-basics/add-file.html#add-a-file-using-the-command-line) or push an existing Git repository with the following command:

```

cd existing_repo

git remote add origin https://gitlab.msu.edu/mi231-f22/templates/unity-project-template.git

git branch -M main

git push -uf origin main

```

## Integrate with your tools

- [ ] [Set up project integrations](https://gitlab.msu.edu/mi231-f22/templates/unity-project-template/-/settings/integrations)

## Collaborate with your team

- [ ] [Invite team members and collaborators](https://docs.gitlab.com/ee/user/project/members/)

- [ ] [Create a new merge request](https://docs.gitlab.com/ee/user/project/merge_requests/creating_merge_requests.html)

- [ ] [Automatically close issues from merge requests](https://docs.gitlab.com/ee/user/project/issues/managing_issues.html#closing-issues-automatically)

- [ ] [Enable merge request approvals](https://docs.gitlab.com/ee/user/project/merge_requests/approvals/)

- [ ] [Automatically merge when pipeline succeeds](https://docs.gitlab.com/ee/user/project/merge_requests/merge_when_pipeline_succeeds.html)

## Test and Deploy

Use the built-in continuous integration in GitLab.

- [ ] [Get started with GitLab CI/CD](https://docs.gitlab.com/ee/ci/quick_start/index.html)

- [ ] [Analyze your code for known vulnerabilities with Static Application Security Testing(SAST)](https://docs.gitlab.com/ee/user/application_security/sast/)

- [ ] [Deploy to Kubernetes, Amazon EC2, or Amazon ECS using Auto Deploy](https://docs.gitlab.com/ee/topics/autodevops/requirements.html)

- [ ] [Use pull-based deployments for improved Kubernetes management](https://docs.gitlab.com/ee/user/clusters/agent/)

- [ ] [Set up protected environments](https://docs.gitlab.com/ee/ci/environments/protected_environments.html)

***

# Editing this README

When you're ready to make this README your own, just edit this file and use the handy template below (or feel free to structure it however you want - this is just a starting point!). Thank you to [makeareadme.com](https://www.makeareadme.com/) for this template.

## Suggestions for a good README

Every project is different, so consider which of these sections apply to yours. The sections used in the template are suggestions for most open source projects. Also keep in mind that while a README can be too long and detailed, too long is better than too short. If you think your README is too long, consider utilizing another form of documentation rather than cutting out information.

## Name

Choose a self-explaining name for your project.

## Description

Let people know what your project can do specifically. Provide context and add a link to any reference visitors might be unfamiliar with. A list of Features or a Background subsection can also be added here. If there are alternatives to your project, this is a good place to list differentiating factors.

## Badges

On some READMEs, you may see small images that convey metadata, such as whether or not all the tests are passing for the project. You can use Shields to add some to your README. Many services also have instructions for adding a badge.

## Visuals

Depending on what you are making, it can be a good idea to include screenshots or even a video (you'll frequently see GIFs rather than actual videos). Tools like ttygif can help, but check out Asciinema for a more sophisticated method.

## Installation

Within a particular ecosystem, there may be a common way of installing things, such as using Yarn, NuGet, or Homebrew. However, consider the possibility that whoever is reading your README is a novice and would like more guidance. Listing specific steps helps remove ambiguity and gets people to using your project as quickly as possible. If it only runs in a specific context like a particular programming language version or operating system or has dependencies that have to be installed manually, also add a Requirements subsection.

## Usage

Use examples liberally, and show the expected output if you can. It's helpful to have inline the smallest example of usage that you can demonstrate, while providing links to more sophisticated examples if they are too long to reasonably include in the README.

## Support

Tell people where they can go to for help. It can be any combination of an issue tracker, a chat room, an email address, etc.

## Roadmap

If you have ideas for releases in the future, it is a good idea to list them in the README.

## Contributing

State if you are open to contributions and what your requirements are for accepting them.

For people who want to make changes to your project, it's helpful to have some documentation on how to get started. Perhaps there is a script that they should run or some environment variables that they need to set. Make these steps explicit. These instructions could also be useful to your future self.

You can also document commands to lint the code or run tests. These steps help to ensure high code quality and reduce the likelihood that the changes inadvertently break something. Having instructions for running tests is especially helpful if it requires external setup, such as starting a Selenium server for testing in a browser.

## Authors and acknowledgment

Show your appreciation to those who have contributed to the project.

## License

For open source projects, say how it is licensed.

## Project status

If you have run out of energy or time for your project, put a note at the top of the README saying that development has slowed down or stopped completely. Someone may choose to fork your project or volunteer to step in as a maintainer or owner, allowing your project to keep going. You can also make an explicit request for maintainers.

Download

Download
SHUMP2-ArseniiKyrychenkoWin.zip 52 MB
Download
SHUMP2-ArseniiKyrychenkoWebGL.zip 31 MB

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